There are ” 12 ” collision domains in the topology.
In computer networking, a collision domain refers to a network segment in which network devices share the same physical medium and can potentially collide with each other while transmitting data.
Typically, in wired Ethernet networks, collisions occur when two or more devices attempt to transmit data simultaneously, causing the data to collide and become corrupted.
However, the concept of collision domains has become less relevant with the evolution of networking technologies. Traditional Ethernet networks, such as 10BASE-T or 100BASE-TX, used hubs, which extended the collision domain to all devices connected to the hub. In this case, the number of collision domains would equal the number of devices connected to the hub.
On the other hand, modern Ethernet networks utilize switches instead of hubs. Switches are intelligent devices that create separate collision domains for each connected device. This means that collisions only occur within the particular port that a device is connected to. The use of switches significantly reduces the likelihood of collisions and improves network performance.
Given that you mentioned there are “12” collision domains in the topology, it implies that there are 12 separate network segments or switches in the network. Each of these segments or switches represents a separate collision domain. However, without more information about the network topology, it is difficult to provide more specific details or explanations.
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