Reflection
In mathematics, a reflection is a transformation that “flips” a figure across a line or plane
In mathematics, a reflection is a transformation that “flips” a figure across a line or plane. It is a type of symmetry operation where the shape or object is reflected across a mirror line, resulting in a mirror image. The line or plane of reflection is called the axis of reflection.
To perform a reflection, each point of the figure is mapped to a corresponding point on the opposite side of the line or plane. The distance of each point from the line remains the same, but its position in relation to the line changes. The reflected figure is essentially a mirror image of the original figure with all angles and distances preserved.
Reflections can occur in two dimensions (2D) or three dimensions (3D). In 2D, the mirror line is typically represented as a vertical or horizontal line. For example, if a figure is reflected across a vertical axis, then each point of the figure will have the same x-coordinate but a negated y-coordinate compared to the original figure.
In 3D, reflections can occur across various planes, such as a vertical, horizontal, or even diagonal plane. The same principles apply, but now points in space are reflected across the plane to create the mirror image.
Reflections have several important properties. Firstly, they are an isometry, meaning that they preserve distances between points. Secondly, a reflection is its own inverse operation: reflecting a figure twice will return it to its original position. Lastly, reflections are symmetry operations, meaning that the figure before and after the reflection are congruent (identical in size and shape) but in different orientations.
Overall, reflections are a fundamental concept in geometry and have applications in various fields, such as art, architecture, and computer graphics. They are used to create symmetrical patterns, build reflective surfaces, and simulate realistic lighting effects.
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